Crusader Kings III Beginner’s Guide: Dynasty, Traits and Succession
Learn to play a character, not a country, in Crusader Kings III: traits, stress, lifestyles, councils, claims and how succession keeps your realm whole.
Learn to play a character, not a country, in Crusader Kings III: traits, stress, lifestyles, councils, claims and how succession keeps your realm whole.
How Terran, Protoss and Zerg differ in economy, production and unit design in StarCraft II, and how to choose the race that suits the way you play.
Learn AoE II: DE from scratch: resources and villagers, the four ages, a simple Dark Age opening, scouting, unit counters, civilizations and game modes.
The ideas behind Civ V, VI and VII: city placement, yields, tech and civics, districts, diplomacy and victory types, plus what Civilization VII changes.
The core skills of real-time strategy explained: macro, micro, build orders, scouting, supply caps and APM, with StarCraft II and Age of Empires II examples.
Crusader Kings III, Europa Universalis IV and V, Hearts of Iron IV, Victoria 3 or Stellaris? Compare era, focus and learning curve to pick your first.