Strategy and Sim Game Glossary: Key Terms Explained
Plain-English definitions of the terms strategy and sim players meet most, from APM and build orders to casus belli, ratios, IFR and VFR.
Plain-English definitions of the terms strategy and sim players meet most, from APM and build orders to casus belli, ratios, IFR and VFR.
Strategy games that teach newcomers well across RTS, 4X, grand strategy, tactics and builders, why each works and what to play next.
How Creative Assembly's Total War blends a turn-based campaign map with real-time battles: settlements, armies, generals, morale, terrain and auto-resolve.
What defines management and tycoon games, from Theme Park and RollerCoaster Tycoon to Two Point, Planet Coaster and Jurassic World Evolution.
A clear map of the strategy family: RTS, real-time and turn-based tactics, 4X, grand strategy and hybrids like Total War, compared side by side.
What "4X" means, where the term came from, and how Civilization, Master of Orion, Stellaris and Endless Space turn four verbs into a genre.