Euro Truck Simulator 2 and American Truck Simulator: A Beginner’s Guide
How SCS Software's truck sims work: quick jobs, owned trucks, skills, fatigue, fines and fuel, base maps and expansions, plus driving and parking tips.
How SCS Software's truck sims work: quick jobs, owned trucks, skills, fatigue, fines and fuel, base maps and expansions, plus driving and parking tips.
Getting started in Microsoft Flight Simulator 2024 and 2020: flight training, assistance presets, a first aircraft, the six-pack, takeoff, landing and ATC.
What defines management and tycoon games, from Theme Park and RollerCoaster Tycoon to Two Point, Planet Coaster and Jurassic World Evolution.
Why traffic jams form in Cities: Skylines and Cities: Skylines II, and the vanilla fixes that work: road hierarchy, junction spacing, transit and cargo routing.
How modern city builders model a city: zoning and demand, utilities, service coverage, land value, taxes and budgets, and why cities stall.
The ideas behind Civ V, VI and VII: city placement, yields, tech and civics, districts, diplomacy and victory types, plus what Civilization VII changes.
The core skills of real-time strategy explained: macro, micro, build orders, scouting, supply caps and APM, with StarCraft II and Age of Empires II examples.
Crusader Kings III, Europa Universalis IV and V, Hearts of Iron IV, Victoria 3 or Stellaris? Compare era, focus and learning curve to pick your first.
A clear map of the strategy family: RTS, real-time and turn-based tactics, 4X, grand strategy and hybrids like Total War, compared side by side.
What "4X" means, where the term came from, and how Civilization, Master of Orion, Stellaris and Endless Space turn four verbs into a genre.