Strategy Guides
Civilization Beginner’s Guide: Core Concepts That Carry Across the Series
The ideas behind Civ V, VI and VII: city placement, yields, tech and civics, districts, diplomacy and victory types, plus what Civilization VII changes.
The ideas behind Civ V, VI and VII: city placement, yields, tech and civics, districts, diplomacy and victory types, plus what Civilization VII changes.
A clear map of the strategy family: RTS, real-time and turn-based tactics, 4X, grand strategy and hybrids like Total War, compared side by side.
What "4X" means, where the term came from, and how Civilization, Master of Orion, Stellaris and Endless Space turn four verbs into a genre.